for as long as i can remember, i've thought my stories should have a functional, gripping story-line...and then i met axe-cop :3 this has broadened my senses as a story-teller; i've decided to run with the randomness that might lead to more interesting tales! serious is good, but i'm far too goofy to run with that for long. with having gotten back into making my rpg game, i'm going to further the story in a more hilarious direction. we've all been subjected to serious: it's time to present more crazy fun!!
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Thanks for the comment! :) I'll get back to you as soon as I can! :)